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SciStory: Designing AI-Supported Inquiry in Science Learning Games

Humburg, M., Danish, J., Kim, Y., Hmelo-Silver, C. E., Dragnić-Cindrić, D., Ryan, Z., Glazewski, K., & Lester, J. (2025). SciStory: Designing AI-Supported Inquiry in Science Learning Games. International Journal of Designs for Learning, 16(2), 170-181.

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Using Scientific Annotation Tools to Support Collaborative Embodied Learning in Elementary School Classrooms

Humburg, M., Danish, J. A., Tu, X., Georgen, C., Carter, B., & Enyedy, N. (2025). Using scientific annotation tools to support collaborative embodied learning in elementary school classrooms. Journal of Science Education and Technology.

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Integrating youth perspectives into the design of AI-supported collaborative learning environments

Humburg, M., Dragnić-Cindrić, D., Hmelo-Silver, C. E., Glazewski, K., Lester, J. C., & Danish, J. A. (2024). Integrating youth perspectives into the design of AI-supported collaborative learning environments. Education Sciences, 14, 1197. 

A network visualization of historical items and themes that connect them

Net.Create: Network visualization to support collaborative historical knowledge building

Craig, K., Danish, J. A., Humburg, M., Hmelo-Silver, C., Szostalo, M., & McCranie, A. (2021). Net.Create: Network visualization to support collaborative historical knowledge building. International Journal of Computer-Supported Collaborative Learning.

Craft supplies scattered on a table

Making for learning: How graduate students discuss and design for maker-focused pedagogy

Humburg, M., Tan, V., Maltese, A. V., Simpson, A., & Danish, J. A. (2021). Making for learning: How graduate students discuss and design for maker-focused pedagogy. Information and Learning Sciences.

A network visualization of people and places from a historical event

Increasing students' social engagement during COVID-19 with Net.Create

Craig, K., Humburg, M., Danish, J. A., Szostalo, M., Hmelo-Silver, C., & McCranie, A. (2020). Increasing students' social engagement during COVID-19 with Net.Create: Collaborative social network analysis to map historical pandemics during a pandemic. Information and Learning Sciences, 121(7/8), 533-547.

Children holding hands in a circle while their motion is tracked in a mixed reality simulation

LEAF: A sociocultural framework for embodied cognition

Danish, J. A., Enyedy, N., Saleh, A., & Humburg, M. (2020). Learning in embodied activity framework: A sociocultural framework for embodied cognition. International Journal of Computer-Supported Collaborative Learning, 15, 49-87.

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